Game Review: World in Conflict

[World in Conflict](http://en.wikipedia.org/wiki/World_in_conflict) for PC is a real time strategy game with a new twist on the genre. Rather than emphasise the base building and resource harvesting that have been at the core of the genre ever since [Dune II](http://en.wikipedia.org/wiki/Dune_II), it emphasises lower level combat, with fewer units and less emphasis on resources.[^1]

So rather than building a base, you’re given a small number of units (purchased from a renewable pool of resource points) and given smaller tactical goals such as covering and securing a point in a town. The range of units is fairly broad (infantry, troop transports, tanks, helicopters, artillery and so on), but there’s no tech tree to manage – everything you can use is available at the start of a mission.

Taken together it’s a much simpler game to play than [Company of Heroes](http://en.wikipedia.org/wiki/Company_of_Heroes) or [Starcraft](http://en.wikipedia.org/wiki/StarCraft). There’s a lot less strategic worrying in the single player game, it’s much more focused on the tactical end. You’re also not fighting alone – there’s normally several AI controlled units on the map along with you, giving you a better sense of fighting in a broader war than you normally get.

I think that all things considered I probably prefer the more complicated version of things. While the tactical micromanagement is fun, there isn’t as much satisfaction from wiping the enemy off a map – you’ve just been following the orders of your unit commander the whole time.

The biggest strength of the game is the setting. You play as US soldiers fighting Soviet troops, moving through the north-west United States, some missions in Mediterranean France, an invasion into Russia, and even fighting on Liberty island. The setting is late 1980s, with appropriate vintage military equipment (and music). The plot is also interesting, although there are some problems. There’s one point in the game where some information appears to be meant to be a secret to your character, but he was just in a meeting where it was discussed. It was like they changed the plot at the last minute and didn’t run all the changes through.

All up World in Conflict was probably the best RTS of 2008. If you like the genre, it’s a must play. If you don’t like the genre, maybe this is the game that will help you get into it, as it streamlines everything.

Oh, and it’s very, very pretty on a powerful enough PC. I found myself pausing and just going ‘Wow’ from time to time.

[^1]: Dune II was also the last time that the normal paradigm actually made sense. In Dune II you were harvesting spice, which gave you cash and so you could buy units. In every other game, from Warcraft to Starcraft and on, it always seemed much more arbitrary to me.


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